“Um . . . hello,” said Silas, realizing that something was not as it should be. “Nice day. Well, actually a bit windy but lovely and—”
“Silas Heap!” Marcia’s voice carried across the Great Hall.
“Good morning, Marcia,” Silas called back, a little anxiously.
“No, it is not a good morning,” came Marcia’s reply.
The crowd of Wizards parted to give Marcia a clear run at her prey. As Silas watched the ExtraOrdinary Wizard advance toward him, an expression of fury on her face, he wished that he was still shoving the recalcitrant Pianola through a doorway—in fact Silas would have willingly shoved any number of recalcitrant Pianolas through an infinite variety of doorways in exchange for not being where he was right then.
Marcia reached him. “Where have you been?” she demanded.
“Sorry. Been moving stuff.” Silas looked at his timepiece. “I know I’m cutting it a bit fine, but I’m not late.”
“That, Silas Heap, is not the point.” Close up, Marcia looked scary. Her green eyes glittered angrily and her frown cut a deep line between her eyebrows.
“What’s wrong?” asked Silas nervously.
Marcia did not answer his question. “Silas Heap!” she announced. “You are under a Wizard Tower Restraint Order.”
“What?” gasped Silas.
Marcia clicked her fingers and pointed at the three Wizards nearest to Silas. “Sassarin Sarson. Bernard Bernard. Miroma Zoom. The Ordinary Wizard Silas Heap will remain in your custody until further notice. Take him to the Stranger Chamber.”
Silas gasped. This was a terrible insult. “But, Marcia. I’m not a Stranger. I’m Silas. You know me.”
Marcia rounded on Silas. “I thought I did. Now I am not so sure. Take him away.”
25
THE STRANGER CHAMBER
The Stranger Chamber had been set up some seven hundred years previously after a disastrous rampage through the Wizard Tower by a highly plausible Grula-Grula. It was a large, windowless room on the opposite side of the Great Hall from the duty Door Wizard’s cupboard and was used for visitors who were considered a potential threat to the Tower. Although it showed no sign of being so, it was a completely Shielded and Secure area, and was the one place in the Wizard Tower that was devoid of Magyk. All the protective Magyk surrounding the room—and there was a lot—was sealed away in a second skin buried in the walls.
Behind its smart blue door, the Stranger Chamber looked comfortable and inviting. It was intended to put visitors at ease and give them no cause to suspect that they were, in fact, imprisoned. It was carpeted with a thick, finely patterned rug laid beside a fake fireplace, which contained a fire basket full of welcoming candles, burning brightly. There was a squashy sofa on the near side of the fireplace with its back to the door, and on the far side facing the door was a comfortable armchair strewn with cushions. Beside it was a table piled high with interesting books to read, a welcoming bowl of exotic fruits, a tin of biscuits and a jug of fresh water. It was to this armchair that the Stranger was always shown. The reason for this was that the Stranger’s chair was placed on top of a large trapdoor over which the rug had been carefully cut out. Beside the entrance to the Chamber next to the Alarm button, and also beside the sofa, were discreetly hidden levers. These, if given a sharp tug, would open the trapdoor and send the Stranger, chair and all, hurtling down a chute. Depending on a master lever set in a small box beside the door, the chute would send the Stranger either on a rapid descent under the Wizard Tower Courtyard and eventually out into the Moat, or straight down into a cell hewn from the bedrock of the Castle.
No Stranger had ever realized the purpose of the Chamber—until it was too late. They would be offered the very best food that the Wizard Tower could supply and be provided with the companionship of a highly attentive Wizard. If the Stranger was thought to be potentially dangerous or Darke, very often the attendant would be the ExtraOrdinary Wizard herself.
The true purpose of the Stranger Chamber was a well-kept secret even within the Tower, and many of the junior Wizards assumed it was merely a waiting room. But Silas was an old hand: he had once been the ExtraOrdinary Apprentice. He had even once been Attendant Wizard in the Stranger Chamber to a particularly odd character that Alther Mella had been convinced was a Chimera. Alther had, of course, been right, and Silas had actually got to pull the lever that had sent the Chimera hurtling on her way to the Moat. The Wizard Tower had escaped with no more damage than a few scorch marks to the Stranger Chair inflicted when, at the very last moment, the Chimera realized what Silas was about to do.