“That you bring things,” said the Enthusiast, eyes darting around the tavern. “Things from other places.”
Kell took a sip of his drink, and the Enthusiast took his silence for assent.
“I suppose I should introduce myself,” the man went on. “Edward Archibald Tuttle, the third. But I go by Ned.” Kell raised a brow. The young Enthusiast was obviously waiting for him to respond with an introduction of his own, but as the man clearly already had a notion of who he was, Kell bypassed the formalities and said, “What do you want?”
Edward Archibald—Ned—twisted in his seat, and leaned in conspiratorially. “I’m looking for a bit of earth.”
Kell tipped his glass toward the door. “Check the park.”
The young man managed a low, uncomfortable laugh. Kell finished his drink. A bit of earth. It seemed like a small request. It wasn’t. Most Enthusiasts knew that their own world held little power, but many believed that possessing a piece of another world would allow them to tap into its magic.
And there was a time when they would have been right. A time when the doors stood open at the sources, and power flowed between the worlds, and anyone with a bit of magic in their veins and a token from another world could not only tap into that power, but could also move with it, step from one London to another.
But that time was gone.
The doors were gone. Destroyed centuries ago, after Black London fell and took the rest of its world with it, leaving nothing but stories in its wake. Now only the Antari possessed enough power to make new doors, and even then only they could pass through them. Antari had always been rare, but none knew how rare until the doors were closed, and their numbers began to wane. The source of Antari power had always been a mystery (it followed no bloodline) but one thing was certain: the longer the worlds were kept apart, the fewer Antari emerged.
Now, Kell and Holland seemed to be the last of a rapidly dying breed.
“Well?” pressed Ned. “Will you bring me the earth or not?”
Kell’s eyes went to the tattoo on the Enthusiast’s wrist. What so many Grey-worlders didn’t seem to grasp was that a spell was only as strong as the person casting it. How strong was this one?
A smiled tugged at the corner of Kell’s lips as he nudged the game box in the man’s direction. “Know what that is?”
Ned lifted the child’s game gingerly, as if it might burst into flames at any moment (Kell briefly considered igniting it, but restrained himself). He fiddled with the box until his fingers found the clasp and the board fell open on the counter. The elements glittered in the flickering pub light.
“Tell you what,” said Kell. “Choose one element. Move it from its notch—without touching it, of course—and I’ll bring you your dirt.”
Ned’s brow furrowed. He considered the options, then jabbed a finger at the water. “That one.”
At least he wasn’t fool enough to try for the bone, thought Kell. Air, earth, and water were the easiest to will—even Rhy, who showed no affinity whatsoever, could manage to rouse those. Fire was a bit trickier, but by far, the hardest piece to move was the bit of bone. And for good reason. Those who could move bones could move bodies. It was strong magic, even in Red London.
Kell watched as Ned’s hand hovered over the game board. He began to whisper to the water under his breath in a language that might have been Latin, or gibberish, but surely wasn’t the King’s English. Kell’s mouth quirked. Elements had no tongue, or rather, they could be spoken to in any. The words themselves were less important than the focus they brought to the speaker’s mind, the connection they helped to form, the power they tapped into. In short, the language did not matter, only the intention did. The Enthusiast could have spoken to the water in plain English (for all the good it would do him) and yet he muttered on in his invented language. And as he did, he moved his hand clockwise over the small board.
Kell sighed, and propped his elbow on the counter and rested his head on his hand while Ned struggled, face turning red from the effort.
After several long moments, the water gave a single ripple (it could have been caused by Kell yawning or the man gripping the counter) and then went still.
Ned stared down at the board, veins bulging. His hand closed into a fist, and for a moment Kell worried he’d smash the little game, but his knuckles came down beside it, hard.
“Oh well,” said Kell.
“It’s rigged,” growled Ned.
Kell lifted his head from his hand. “Is it?” he asked. He flexed his fingers a fraction, and the clod of earth rose from its groove and drifted casually into his palm. “Are you certain?” he added as a small gust caught up the sand and swirled it into the air, circling his wrist. “Maybe it is”—the water drew itself up into a drop and then turned to ice in his palm—“or maybe it’s not.…” he added as the oil caught fire in its groove.
“Maybe…” said Kell as the piece of bone rose into the air, “… you simply lack any semblance of power.”
Ned gaped at him as the five elements each performed their own small dance around Kell’s fingers. He could hear Rhy’s chiding: Show-off. And then, as casually as he’d willed the pieces up, he let them fall. The earth and ice hit their grooves with a thud and a clink while the sand settled soundlessly in its bowl and the flame dancing on the oil died. Only the bone was left, hovering in the air between them. Kell considered it, all the while feeling the weight of the Enthusiast’s hungry gaze.